starting area inside the backrooms
Screenshot past GJ / MrFatCat

Inside the Backrooms is a terrifying horror inspired by the viral awareness that is the backrooms. This game will have you evading entities, solving puzzles, and hiding and running and screaming. The game is surprisingly complex, with fantastic puzzles and genuinely horrific monsters. Here is how to escape the backrooms in Within the Backrooms. At that place is no saving one time you're in until you hit the second one-half of the game, and so it's best to leave at least an hour to get there.

How to Beat out the Backrooms in Inside the Backrooms

One time you lot wake in the backrooms, you lot'll enter the foyer. This is a condom infinite where the objective is to find a wall with a ladder leading up to a hole. But follow the arrows to get there. In one case you lot crawl through, you lot'll pop out the other end, where there will be almond water, feet pills, and a radio. Take equally much as you tin can. Too open the drawers to become familiarized with 2 of the entities that you lot will exist coming together going forward.

initial supplies inside the backrooms
Screenshot by GJ / MrFatCat

Get through the just door in the room.

You will now exist amongst the first puzzle – the elevator puzzle. The four columns on the right will be labelled i – 4, to symbolize what order to press the numbers reverse them. The columns of the left will be the numbers you insert into the lift console. Find the order of the numbers and punch them in that social club into the elevator panel. The doors will close if you have entered the right sequence.

The doors will open and you will notice yourself into the proper backrooms. From here on, there will be entities.

This game randomizes some drops and puzzle pieces, so all this guide tin exercise is tell you how to solve each puzzle, not where to discover each piece. All codes and combinations are also randomized.

Firstly, yous are going to want to travel through the middle passageway of the three potential passageways and go along walking through to an apse where flashlights tin exist located. These are meaning, so find them start. In the meridian of that drawer volition be the file on the third entity for this section.

The adjacent puzzles are scattered throughout the backrooms, all needing to exist complete. Here is an alphabetize of all puzzles with solutions in the society you should consummate them.

Related: All the Achievements and How to Go in Within the Backrooms

All puzzles in the backrooms

Deport in mind some items vital to solving puzzles may be the reward for completing other puzzles, or may but be dotted around the backrooms.

The Television set

Y'all will come up across a Television set atop a drawer in a secluded room. This Television set allows you to play a VHS tape. You lot tin can discover the VHS tape in a drawer or in a locker – so look effectually for it. You must press 'E' to interact with the VHS player atop the Boob tube and slide the VHS from your inventory into the player. Then the video will outset. This is vital to consummate the 9 expressionless bodies puzzle, so have a motion-picture show of each of the three patients and what is missing from them, then you don't accept to play the message again.

TV inside the backrooms
Screenshot by GJ / MrFatCat

The 9 dead bodies

Yous volition come up across a display of 9 dead bodies, as featured on the VHS record. Before starting this puzzle, you need all 3 missing body parts from the patients displayed on the VHS tape. You can find the body parts scattered around the backrooms, in drawers, lockers, or on the floor. Yous may also find actress body parts. You lot can ignore them.

You must place the body parts with the respective patients. Interact with the tins above the bodies to find out who the patients are, and drag their body part from your inventory to drop it into the tin. Do this for all three patients, and a 'mirror will break'. This relates to the strange wall side by side to the Telly room, the wall that looks as though a behemothic, depression-return backrooms is beyond it. The wall is now gone and reveals a new passage, which contains the switches puzzle.

In that room also is a locked locker. The code requires you to press the correct combination on the pad of nine buttons. The blood on the corpses spell out which buttons to press on the pad. The locker hides a vital detail for your run.

The light projector and silhouette

You lot will come across a projector that shines calorie-free onto a floating metal object. Interact with the object to be able to motion information technology. Your aim is to rotate the object until the shadow on the wall resembles a horse. Once that happens, a door will morph into being. Y'all can walk through information technology into the clock puzzle.

horse puzzle inside the backrooms
Screenshot by GJ / MrFatCat

The clock

The clock requires you lot to have the clock arms, which can be establish in a drawer or in a locker in the backrooms. In one case you have information technology, you can interact with the clock and slide the clock arms from your inventory to the clock. Rotate your view to meet backside the clock, where there volition exist ii keys. You can turn them to plough the artillery.

To solve the puzzle, y'all must find a note with the fourth dimension you lot need the clock to tell. This note can be found on the drawer opposite the Red Door. Find the fourth dimension and then make the clock show that time. This volition open up a compartment behind the clock with the code to the number-lock safe.

The number-lock rubber

The number-lock prophylactic requires the lawmaking backside the clock. Once unlocked, information technology will contain an item vital for your run.

The vases

You may come across a room full of vases. The hammer is needed for this puzzle. You lot must interact with each vase and slide the hammer from your inventory over the vase to boom it. The vase's broken parts volition despawn momentarily. One of the vases volition contain the Red Primal, which is needed to unlock the Red Door.

The Cherry-red Door and the paintings

One time you have the red key, you can open the Red Door. This will lead to a room full of paintings. These paintings will take a letter hidden on each of them. Using the reflection of the lights, yous can unveil each one.

painting inside the backrooms
Screenshot past GJ / MrFatCat

With all 5 letters, you can unlock the letter-lock safety at the end of that room. This will comprise iv fuses and moth jelly. The fuses are vital for much later in the run, but information technology is ameliorate to find them now so you don't have to become all the style back.

The switches

Going through the formerly-blocked passage room volition reveal a dark room with a number of switches on them. You must movie the correct switches to unlock the door at the cease of the room. Iii locks are connected to 3 switches. Flick each switch up one at a fourth dimension and run to see whether a green light has been activated. Once all lights are green, the door will be unlocked. Only three switches tin be flicked on, then if yous flicked an incorrect switch, flick it back off.

This volition unlock the door to a room with hazmat suits, geiger counters, and extinguishers. These are all needed for the radioactive room.

hazmat suits inside the backrooms
Screenshot by GJ / MrFatCat

The radioactive room

Discover the room with a slaughtered hazmat-wearing person outside of screen flaps. This adjacent puzzle requires yous to be wearing the hazmat accommodate, not only take it in your inventory.

There is a locked door at the end of the rooms that can just be unlocked if the radiation level is low plenty. You much use the geiger counter to see which objects strewn around the rooms are radioactive, and and then smother them generously with the extinguisher. This volition lower their radioactiveness for three minutes. You lot may detect it easier to just smother everything for at least five seconds to be on the condom side.

The door will unlock when it is clear enough. Walk through the door.

At the stop of the corridor you will find a drawer with items and file for another entity you are about to come across.

There will exist a door that requires the bolt cutters to pause the lock. Head down the stairs. There will exist a button that you need to stand on for the shutter door to get upward. In one case it is all the manner up, you must run through and drop through the hole into the terminal parking level of the backrooms

The parking room

This is a brusque puzzle that is the last stage before the office rooms, the second stage of the game.

parking in Inside the backrooms
Screenshot by GJ / MrFatCat

You must find all the valve handles scattered across the level. There are burst pipes that y'all need to collaborate with and slide the valve handles from your inventory to attach them. Then you tin use your mouse to tighten the handles past turning them clockwise. Turn it plenty to stop the leak.

Once this has been done for all the leaking pipes, the door at the finish of the room will cease leaking gasses. To go through the door, y'all're going to need the access menu past the expressionless man at the other cease of the parking lot.

door in inside the backrooms
Screenshot by GJ / MrFatCat

once through the door, the beast will start running from wherever it is to hunt you lot down. You lot tin can walk the first part and then sprint the remainder of the way down the hall until you enter the wide room. There will be two red buttons. Ane in the hallway, and ane adjacent to the entrance when you enter the room. These buttons cut off the hallway from the next room, keeping the brute at bay. Do non press the red button in the hallway, or you will trap yourself into the hallway with the beast.

Related: How to Escape the Lobby in Escape the Backrooms

Escaping the backrooms into the office rooms

Go upwardly the stairs and down the hall until you hit the lift. The lawmaking for the elevator is on a note attached to the lift. Put in the lawmaking. Y'all will make it in the function rooms. Information technology is at present safe to leave if yous need.

Go along an eye on Gamer Journalist for more gaming and Inside the Backrooms content.