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When Is The Next Tf2 Update

Team Fortress two

Team Fortress ii

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All TF2 Console Commands

Showing all of the TF2 Panel Commands in the game.

How to utilize them

1. Open the Developer Console
ii. Type the control

If you dont have the console


1.Go to settings
2.Become to advanced...
iii.And so enable developer console

The Commands

cl_ commands:

cl_ask_blacklist_opt_out 0/1 - Turns question whether to blacklist a server afterwards leaving afterward a brusk amount of time off/on
cl_ask_favorite_opt_out 0/ane - Turns question whether to favorite a server after leaving after a longer amount of time off/on
cl_autoreload 0/i - Turns automatic reloading off/on (can too be changed from advanced Options)
cl_autorezoom 0/1 - Turns Sniper Rifle re-zoom off/on (can besides be changed from avant-garde Options)
cl_burninggibs 0/1 - Called-for gibs off/on
cl_crosshair_file - Sets crosshair picture. "" is standard-crosshairs. example: "crosshair1" (tin can as well be changed from Multiplayer options)
cl_first_person_uses_world_model 0/1 - Sets total-body sensation fashion off/on (for employ with Oculus Rift)
cl_drawhud 0/i - Hides/shows the HUD - sv_cheats one required
cl_flipviewmodels 0/1 - Sets viewmodels normal/inverted(left-handed) - does not piece of work while continued to a server (tin also be inverse from avant-garde options)
cl_interp - Sets how far graphic symbol models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.034
cl_new_impact_effects 0/i - Turns new, better looking bear on effects off/on, nigh noticeable on drinking glass
cl_ragdoll_collide 0/ane - Turns ragdoll collisions on/off (customer-side only)
cl_ragdoll_fade_time - Sets time until ragdolls disappear (client-side only)
cl_showbackpackrarities 0/1 - Turns colour-coded items in trade off/on
cl_showfps 0/1/2 - Shows framerate (off/real-fourth dimension/rounded)
cl_showpos 0/1 - Shows the map coordinates and movement speed of the player
cl_yawspeed - Sets the speed at which your character turns when using the +left and +right commands
cl_spec_carrieditems - Shows non-standard items existence carried by player you're spectating
cl_mvm_wave_status_visible_during_wave 0/one - Turns HUD brandish e'er showing the robots left in a Mann vs Automobile wave off/on.

ent_ commands

Item pickups
ent_create item_healthkit_small - Spawns in a Small Health Kit where the player is aiming
ent_create item_healthkit_medium - Spawns in a Medium Health Kit where the player is aiming
ent_create item_healthkit_full - Spawns in a Full Health Kit where the actor is aiming
ent_create item_ammopack_small - Spawns in a Small Ammo Pack where the actor is aiming
ent_create item_ammopack_medium - Spawns in a Medium Ammo Pack where the player is aiming
ent_create item_ammopack_full - Spawns in a Full Ammo Pack where the role player is aiming
ent_create item_teamflag - Spawns in a white Briefcase where the player is aiming. Annotation: Both teams can pick up the spawned Briefcase
Buildings
ent_create obj_sentrygun - Spawns in a level ane Scout Gun where the player is aiming
ent_create obj_dispenser - Spawns in a level 1 Dispenser where the actor is aiming
ent_create obj_teleporter - Spawns in a level 1 Teleporter where the role player is aiming
Neutral enemies and bosses
ent_create headless_hatman - Spawns the Horseless Headless Horsemann where the player is aiming
ent_create eyeball_boss - Spawns a variation of MONOCULUS where the thespian is aiming
ent_create eyeball_boss teamnum 1 - Spawns a ghostly BLU MONOCULUS where the histrion is aiming for 10 seconds
ent_create eyeball_boss teamnum ii - Spawns a ghostly RED MONOCULUS where the player is aiming for 10 seconds
ent_create eyeball_boss teamnum 5 - Spawns the dominate version of MONOCULUS where the player is aiming
ent_create merasmus - Spawns Merasmus where the player is aiming
ent_create tf_zombie - Spawns a Skeleton where the actor is aiming
ent_create tank_boss - Spawns a Tank Robot where the player is aiming

tf_ commands:

tf_allow_player_use 0/1 - disallows/allows the +utilize command on a server, useful for some custom maps, standard is 0. - server operator only
tf_allow_taunt_switch 0/1/2 - disallows/allows switching weapons during taunts. (ane = start of taunt only; ii = at any fourth dimension during the taunt) - server operator only
tf_bot_add <number> - Spawns a number of bots - server operator only
tf_always_deathanim 0/1 - Forces decease animation - server operator merely
tf_damage_disablespread 0/i - turns random damage-spread (+-10%) for weapons off/on - server operator only
tf_damage_multiplier_(bluish/red) <Amount> - the college the multiplier will cause more fps - server operator merely
tf_dingaling_pitchmaxdmg - sets the pitch when doing maximum harm with your weapon, a lower pitch is recommended in most cases, standard is 100
tf_dingaling_pitchmindmg - sets the pitch when doing minimum damage with your weapon, a higher pitch is recommended in most cases, standard is 100
tf_dingaling_volume - sets the book for hit sounds, standard is 1.00
tf_dingaling_wav_override - allows using a custom hit sound. Note: No longer used. To use a custom hitting audio, rename your sound file "hitsound.wav", and place it in the "tf/custom/my_custom_stuff/sound/ui/" folder (The folder name "my_custom_stuff" is of your choosing)
tf_dingalingaling_repeat_delay - Limits how often the dingalingaling sound can play (default 0)
tf_dingalingaling 0/1 - turns weapon hit audio off/on (can also be changed from advanced options)
tf_flag_caps_per_round - Sets the number of times the intelligence must be captured in Capture the Flag for a team to win a round (default 3) - server operator only
tf_forced_holiday 0-6 - enables vacation mode (0 = default; 1 = birthday; two = halloween; 3 = Christmas; 4 = Valentine'south Day(Unused); five = Run into the Pyro(Unused); 6 = Total Moon) - server operator but
tf_medieval 0/one - enables Medieval mode on the server, requires map change to accept consequence - server operator only
tf_medigun_autoheal 0/1 - turns automatic healing without holding the left mouse button off/on (tin likewise be changed from advanced options)
tf_medieval_autorp 0/1 - enables/disables automatic medieval-style text modification in the chat box
tf_medieval_thirdperson 0/1 - toggles third person view during Medieval mode
tf_overtime_nag 0/1 - turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only
tf_playergib 0/1/2 - handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - server operator only
tf_romevision_opt_in 1
tf_romevision_skip_prompt 1
tf_taunt_first_person 0/1 - taunts are in first person for full-body awareness mode (for use with Oculus Rift)
tf_test_spellindex - Set to index to always get a specific Magic spell (0 = Fireball; one = Ball O' Bats; 2 = Uber Heal; three = Pumpkin MIRV; iv = Smash Spring; five = Stealth; 6 = Teleport; vii = Brawl O' Lightning; 8 = Minify; 9 = Summon MONOCULUS; 10 = Meteor Storm; 11 = Summon Skeletons) - server operator but
tf_use_fixed_weaponspreads 0/i - turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop on/off - server operator only
tf_weapon_criticals 0/one - turns random criticals for primary or secondary weapons off/on - server operator simply
tf_weapon_criticals_melee 0/1 - turns random criticals for melee weapons off/on - server operator but

sv_ commands:

sv_cheats 0/1 - turns cheats off/on - server operator just
sv_lan 0/1- cvar for local area network - server operator just
sv_password - cvar for password protecting a server - server operator only
sv_pure 0/1/2 - cvar for managing custom content - server operator only
sv_gravity - sets the gravity of the server - server operator only

The Commands, Part 2

mp_ commands:

mp_autoteambalance - cvar for automatic team balancing. - server operator only
mp_disable_respawn_times - cvar for respawn times. - server operator only
mp_idledealmethod - cvar for managing idle players. - server operator only
mp_restartgame - restarts the round and resets the round time. - server operator only
mp_teams_unbalance_limit - cvar for team force balance. - server operator only
mp_timelimit - cvar for map timelimit. - server operator only
mp_usehwmmodels 1 & mp_usehwmvcds one - makes use of the hardware morph course heads used in the 'Run into the Squad' videos.
mp_waitingforplayers_cancel 1 - cancels "waiting for players..." fourth dimension - server operator just
mp_friendlyfire 0/1 - Toggles friendly fire.

hud_ commands:

hud_combattext 0/1 - turns the damage text above enemies off/on
hud_combattext_batching 0/1 - turns the damage text higher up players adding together within a 0.10s interval off/on
hud_combattext_batching_window - whatsoever number upward to and including two.0 are accepted, fourth dimension in seconds for higher up. Simply for above == 1.
hud_combattext_healing 0/1 - turns the healed text above teammates off/on
hud_combattext_doesnt_block_overhead_text 0/1 - turns overwriting the particle effects used for disquisitional hits and mini-crits off/on
hud_reloadscheme - utilize this to prepare diverse HUD-color errors or lingering Crit-effects
hud_saytext_time 0 - Corporeality of time (in seconds) to brandish chat comments earlier they fade out.

miscellaneous commands

For players

bind <fundamental> <command> - Binds a key to a command.
bind <key> - Replies with the command the key is bound to.
unbind <key> - Unbinds a cardinal.
dropitem - Drib the flag or intelligence.
explode - Commit suicide. (past exploding into gibs)
kill - Commit suicide. (Useful if stuck)
+attack - Mouse 1 car assail enable. (-attack will disable)
+attack2 - Mouse 2 auto assault enable. (-attack2 will disable)
fov_desired 75-ninety - Prepare desired field of view. (higher values testify more of the battlefield at the cost of fps) (can too be inverse from advanced video Options)
jointeam ruby-red/bluish/auto/spectator - Strength team. (use this if y'all are stuck in "dead spectator" way when also many people endeavor to join a team at the same fourth dimension)
jpeg - Take a jpeg screenshot.
noclip - Allows the players on the server to wing through walls. Sv_cheats must be set to 1.
retry - Retry connection to final server.
status - Display map and connection status.
viewmodel_fov <number> - Sets distance in which your weapons are drawn, college values show more than of the weapon and artillery but may evidence missing parts. (tin also be changed from advanced Options)
r_drawviewmodel 0/ane - Turns viewmodels on and off. (can also be changed from avant-garde Options)
restart - Restarts the electric current server.
find <command> - A search office that displays all commands with a searched term.
hurtme <number> - Deals a given amount of damage (can exist negative for extra health) - sv_cheats 1 just
zoom_sensitivity_ratio <number> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.
net_graph <ane-four>
Depending on the input value, different amounts of information will exist shown such every bit ping, fps, lerp, packet loss, etc.
thirdperson - Places your view in a photographic camera backside your grapheme - sv_cheats 1 only
thirdperson_mayamode - If active, turning in third person does not motion the photographic camera - sv_cheats ane only
thirdperson_platformer 0/i - If active, the mouse controls the photographic camera while move is controlled relative to it.
If thirdperson_mayamode isn't active, walking towards the photographic camera will 'push' your view away.
firstperson - Return to first person perspective.
If thirdperson_platformer is nevertheless fix to 1, you lot will non be able to motion the camera during taunts.
currency_give <amount> - Gives a specified amount credits in Mann vs. Machine - sv_cheats one only
snd_restart - used to reset sound in any game mode. In Mann vs Automobile, it tin can exist used if you tin hear the sound of a Sentry Buster when in that location isn't one spawned. Another use is if the Medi Gun Übercharge 100% crackle audio stays with you after dying, or if a teleporter or ticking Payload cart can be heard when there isn't 1 near y'all.
player_ready_toggle - readies/unreadies the player in Isle of man vs. Machine
taunt_by_name (proper noun) - Runs a specified taunt, given the exact name of a taunt in the thespian's current taunt loadout, without having to open the taunt menu.

For moderators/admins

changelevel <mapname> - Changes the map.
cvarlist - View complete cvar list.
exec - Execute config file.
map <mapname> - Changes the map and restarts the server.
Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drib-downwardly menu
maps - Display listing of maps.
rcon_password <password> - gives player access to remote command commands of a server.
nextlevel <mapname> - Sets the next map to be played.
rcon <control> - Executes an rcon command.
rcon_address <ip accost> - Sets the server address to ship rcon commands to (if not set, panel sends the command to the server that the player is currently in instead)
phys_pushscale <number> - Determines how far player corpses can be "pushed" when killed
tf_ctf_bonus_time <number> - Determines how long (in seconds) guaranteed critical hits are enabled when the intelligence is captured on a CTF map. 0 disables them entirely.

For recording

record <demo name> - records a demo
cease - stops the recording of a demo
startmovie <moviename> - opens upwards the source recorder during demo play back and allows for high quality avi format recording
endmovie - stops source recorder
host_framerate <number> - tells the source recorder to tape at a constant framerate
host_timescale <number> - use in conjunction with host_framerate to produce a smooth video output
demoui - brings upwardly a toolbox for replays (shift+F2 will also bring upwards the tool box)

weapon commands

The "use" command is used to equip the specified weapon.

Syntax
apply <weapon_name>
Arguments
<weapon_name>
Scout
tf_weapon_scattergun
tf_weapon_handgun_scout_primary
tf_weapon_soda_popper
tf_weapon_pistol_scout
tf_weapon_lunchbox_drink
tf_weapon_jar_milk
tf_weapon_handgun_scout_secondary
tf_weapon_bat
tf_weapon_bat_wood
tf_weapon_bat_fish
tf_weapon_bat_cleaver
Soldier
tf_weapon_rocketlauncher
tf_weapon_rocketlauncher_directhit
tf_weapon_particle_cannon
tf_weapon_shotgun_soldier
tf_weapon_buff_item
tf_weapon_raygun
tf_weapon_shovel
tf_weapon_katana
tf_weapon_rocketlauncher_airstrike
Pyro
tf_weapon_flamethrower
tf_weapon_shotgun_pyro
tf_weapon_flaregun
tf_weapon_fireaxe
Demoman
tf_weapon_grenadelauncher
tf_weapon_pipebomblauncher
tf_weapon_bottle
tf_weapon_sword
tf_weapon_stickbomb
tf_weapon_katana
Heavy
tf_weapon_minigun
tf_weapon_shotgun_hwg
tf_weapon_lunchbox
tf_weapon_fists
Engineer
tf_weapon_shotgun_primary
tf_weapon_sentry_revenge
tf_weapon_pistol
tf_weapon_laser_pointer
tf_weapon_mechanical_arm
tf_weapon_wrench
tf_weapon_robot_arm
tf_weapon_pda_engineer_destroy
tf_weapon_pda_engineer_build
Medic
tf_weapon_syringegun_medic
tf_weapon_crossbow
tf_weapon_medigun
tf_weapon_bonesaw
Sniper
tf_weapon_sniperrifle
tf_weapon_compound_bow
tf_weapon_sniperrifle_decap
tf_weapon_smg
tf_weapon_jar
tf_weapon_club
tf_weapon_sniperrifle_classic
Spy
tf_weapon_revolver
tf_weapon_knife
tf_weapon_pda_spy
To equip Sapper, apply: "build 3 0"
Other
invnext, Will equip the next weapon
invprev, Volition equip previous weapon

The Finish

Hope you lot Enjoyed

It would be nice to leave a tip but y'all do not accept to.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=566785655

Posted by: stephensbowd1949.blogspot.com

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